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[A] Lift

Lift

 
 

Lift participates on the current debate about the state of technology for the production of architecture and questions the ideological and formal implications various digital representation modes. Using crystal and minerals as the base geometry, this project become a testing ground for the emergence of new ideas and techniques.

 
 
 

Project

AUD143 Technology III: Digital Technology

Instructed by Georgina Huljich

Tools

Rhinoceros, illustrator

Featured

RUMBLE 2015 Exhibition

S.A.D Exhibition

Keywords

Architecture, technology, representation, object


The body of the object

Crystal and Minerals have the ability to describe intrinsic morphological differences depending on the particular techniques selected for their digital construction. Highly articulated, individual landscapes are formed by manipulating and revealing their inner behavior. The Body of the Object proposes the construction of the mass of the object. 

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The skin of the object

The Skin of the Object involves a thorough selection of different patterns and manipulation in two dimension through bitmap techniques. It requires to exhaust all possibilities for generating differences in scale, density, orientation and displacement within the same image.

The projection and analysis of the object

The Projection and Analysis of the Object is an investigation of the variety of possible images of a rigid object in space. The continuous deformation gives the object some kind of permanent identity from several such image and demonstrates that architecture is more than the sum of its representation. This phase employs analytical techniques including contouring, serial sectioning, unfolding and kit of parts.

 
 
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Sections

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Section/Contouring

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Tumble & Kit of Parts

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Model Display Tumble Drawing

 
 

The materialization of the object

The last phase The Materialization of the Object asks to explore the material properties of the object by constructing a series of physical models through means of digital fabrication. The construction of an abstract artifact within a virtual 12”12”12 bounding box was realized by deploying various techniques developed in the previous exercise as a starting point. The final artifact does not necessarily resemble all of the original attributes of the digital object; on the contrary, it articulates emergent material condition that arouse through the specificities of the materials and techniques deployed for its construction. It becomes a synthesis of the original object while somehow independent from it.

 
 

Model 1

Model 2

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Featured Exhibition: RUMBLE 2015